I’m just thinking about the scale of 3D objects. I used to create 2D object that were larger than required, then scale them down to get a nice warm fuzz. A bit expensive, but looked nice.
But this obviously doesn’t make any sense with 3D objects.
I’m just wondering how people go about building their models. I can see that building everything to the same scale is now a lot more important, but are there times where building out of scale can be an advantage?
There is a collision issue of course, if I scale an object 2:1 I can of course adjust my checking by the same ratio but I’m adding unnecessary calculations.
Just wondering really.