I haven’t posted here yet my current project, I’m building a 3D scene builder editor using MonoGame, I build it to create a FPS game with editor, but I’m just on the early stage, the project started only this january ^_^y
January progress
February progress
Done all GUI for visual texture content management, all animated texture can be easily applied to anything, model, quad, billboard, particles and other entities and it also include XNB texture exporter.
So far all most of Assimp mesh file type for static non-animated model can be drag and drop and rendered successfully, but for animated model I still need to covert it MS3D file type, but most of FBX file converted MS3D works like charm so far : - D
^_^Y