3D stuff broken

I’m having some troubles. I just finished porting my engine to MonoGame from XNA and found that all my 3d stuff is now broken. I fixed the issue I was having with compiling and loading shaders but when I create a sphere or box using my geometry creation methods, I get bad data, malformed meshes, etc. In XNA, it works just fine so I’m not sure where the problem lies…

Setting the RasterizerState to RasterizerState.CullNone ends up enabling wireframe mode for the rest of the draw call…

turns out it was an issue I caused resetting the rasterizer states after draw calls…