After using "dotnet publish" game crashes on Mac only


I just published my game on Someone downloaded and ran it on Mac, and said that it crashes when they double-click it; however, it runs fine if they open a terminal and run ./AliTheAndroid after chmod +xing it.

The only information I have is from this tweet:

By clicking on the exec this appears:

AL lib: (WW) GetProcPath: Failed to readlink /proc/self/file: No such file or directory
AL lib: (WW) alc_initconfig: Failed to initialize backend "jack"

My publication process is not complicated. I run dotnet publish -c Release -r 'osx-x64', zip it, and ship it.

The same process, with Windows and Linux builds, works fine.

Did I do something wrong / how can I fix this?