Hi everyone!
I’m porting my game to android and using .aab files and was hoping to use Play Asset Delivery with Install-Time Asset Packs ( as like a lot of games, my game is over the minimum .aab / .apk size ). I initially was going to use APK/OBB as I’ve done with C++/NDK apps before, but as .aab is the future, I figured I should probably go that way!
However, I’ve falling at the first hurdle trying to figure out how to get started doing this with MonoGame / Xamarin.
Is anyone else doing this and if so, how are you doing it … or do you have a link to some documentation/example describing how to set this up with MonoGame/Xamarin? All the Android docs are very Gradle/Android Studio specific … including the docs for implementing for native apps ( Integrate asset delivery (native) | Android Developers ) … and I’ve struggled to find any useful information in the Xamarin docs other than the basic info for building a plain .aab.
thanks,
-Stu