Android can't draw where notification bar used to be

I created a vanilla Android monogame app where I am hiding the navigation bar. I am drawing a square texture at 0,0, but this starts about 60 pixels down, leaving a blue strip across the top, the same size as the notification bar (not navigation). What do I need to do to draw on that top strip?

    protected override void Draw(GameTime gameTime)
    {
        GraphicsDevice.Clear(Color.CornflowerBlue);
        spriteBatch.Begin();
        spriteBatch.Draw(myTexture, new Vector2(0,0), Color.White);
        spriteBatch.End();
        base.Draw(gameTime);
    }

Here’s my activity with changes to hide the navigation bar:

[Activity(Label = "AndroidGrayBar"
    , MainLauncher = true
    , Icon = "@drawable/icon"
    , Theme = "@style/Theme.Splash"
    , AlwaysRetainTaskState = true
    , LaunchMode = Android.Content.PM.LaunchMode.SingleInstance
    , ScreenOrientation = ScreenOrientation.FullUser
    , ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.Keyboard | ConfigChanges.KeyboardHidden | ConfigChanges.ScreenSize)]
public class Activity1 : Microsoft.Xna.Framework.AndroidGameActivity
{
    protected override void OnCreate(Bundle bundle)
    {
        base.OnCreate(bundle);
        var g = new Game1();
        SetContentView((View)g.Services.GetService(typeof(View)));
        g.Run();

        ConfigureDisplay();
    }

    private void ConfigureDisplay()
    {
        Window.DecorView.SystemUiVisibility = (StatusBarVisibility)(
            (int)SystemUiFlags.Fullscreen
            | (int)SystemUiFlags.HideNavigation
            | (int)SystemUiFlags.ImmersiveSticky);
    }
}

Add
_graphics.IsFullScreen = true;
in Game constructor, where _graphics is your GraphicsDeviceManager.

Sorry for answering such an old topic, hope it helps someone in the future :grin: