Android Release Linking issue -> Android WCF Server issue

When I try to deploy my game in Android Release I got the following error Linking error ( I use Linking : Sdk Assembly Only)

Severity Code Description Project File Line Suppression State
Error Java.Interop.Tools.Diagnostics.XamarinAndroidException: error XA2006: Could not resolve reference to ‘System.Data.SqlClient.SqlCommandBuilder’ (defined in assembly ‘Mindbox.Data.Linq, Version=3.0.0.0, Culture=neutral, PublicKeyToken=null’) with scope ‘System.Data.SqlClient, Version=4.6.1.2, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a’. When the scope is different from the defining assembly, it usually means that the type is forwarded. —> Mono.Cecil.ResolutionException: Failed to resolve System.Data.SqlClient.SqlCommandBuilder
at Mono.Linker.Steps.MarkStep.HandleUnresolvedType(TypeReference reference)
at Mono.Linker.Steps.MarkStep.MarkType(TypeReference reference)
at MonoDroid.Tuner.MonoDroidMarkStep.MarkType(TypeReference reference)
at Mono.Linker.Steps.MarkStep.MarkField(FieldDefinition field)
at Mono.Linker.Steps.MarkStep.MarkEntireType(TypeDefinition type)
at Mono.Linker.Steps.MarkStep.MarkEntireAssembly(AssemblyDefinition assembly)
at Mono.Linker.Steps.MarkStep.InitializeAssembly(AssemblyDefinition assembly)
at Mono.Linker.Steps.MarkStep.Initialize()
at Mono.Linker.Steps.MarkStep.Process(LinkContext context)
at MonoDroid.Tuner.MonoDroidMarkStep.Process(LinkContext context)
at Mono.Linker.Pipeline.ProcessStep(LinkContext context, IStep step)
at Mono.Linker.Pipeline.Process(LinkContext context)
at MonoDroid.Tuner.Linker.Process(LinkerOptions options, ILogger logger, LinkContext& context)
at Xamarin.Android.Tasks.LinkAssemblies.Execute(DirectoryAssemblyResolver res)
— End of inner exception stack trace —
at Xamarin.Android.Tasks.LinkAssemblies.Execute(DirectoryAssemblyResolver res)
at Xamarin.Android.Tasks.LinkAssemblies.RunTask()
at Microsoft.Android.Build.Tasks.AndroidTask.Execute() in /Users/builder/azdo/_work/1/s/xamarin-android/external/xamarin-android-tools/src/Microsoft.Android.Build.BaseTasks/AndroidTask.cs:line 17 htGame_Android_Minimal


If I put the Linking to “None” I can deploy but I got a new issue.
The game need to connect a server, we use WCF and a NetTcpBinding
when creating a new Channel, ServerInterface = ServerFactory.CreateChannel();
I got the following error (it only happen on Android, the windows version work fine) :

at System.ServiceModel.Channels.TcpTransportBindingElement.BuildChannelFactory[TChannel] (System.ServiceModel.Channels.BindingContext context) [0x00023] in /Users/builder/jenkins/workspace/archive-mono/2020-02/android/release/mcs/class/System.ServiceModel/System.ServiceModel.Channels/TcpTransportBindingElement.cs:97
at System.ServiceModel.Channels.BindingContext.BuildInnerChannelFactory[TChannel] () [0x00007] in /Users/builder/jenkins/workspace/archive-mono/2020-02/android/release/mcs/class/System.ServiceModel/System.ServiceModel.Channels/BindingContext.cs:149
at System.ServiceModel.Channels.BindingElement.BuildChannelFactory[TChannel] (System.ServiceModel.Channels.BindingContext context) [0x0000e] in /Users/builder/jenkins/workspace/archive-mono/2020-02/android/release/mcs/class/System.ServiceModel/System.ServiceModel.Channels/BindingElement.cs:52
at System.ServiceModel.Channels.BinaryMessageEncodingBindingElement.BuildChannelFactory[TChannel] (System.ServiceModel.Channels.BindingContext context) [0x0000e] in /Users/builder/jenkins/workspace/archive-mono/2020-02/android/release/mcs/class/System.ServiceModel/System.ServiceModel.Channels/BinaryMessageEncodingBindingElement.cs:94
at System.ServiceModel.Channels.BindingContext.BuildInnerChannelFactory[TChannel] () [0x00007] in /Users/builder/jenkins/workspace/archive-mono/2020-02/android/release/mcs/class/System.ServiceModel/System.ServiceModel.Channels/BindingContext.cs:149
at System.ServiceModel.Channels.Binding.BuildChannelFactory[TChannel] (System.ServiceModel.Channels.BindingParameterCollection parameters) [0x0000e] in /Users/builder/jenkins/workspace/archive-mono/2020-02/android/release/mcs/class/System.ServiceModel/System.ServiceModel.Channels/Binding.cs:133
at System.ServiceModel.ChannelFactory.CreateFactory () [0x000be] in /Users/builder/jenkins/workspace/archive-mono/2020-02/android/release/mcs/class/System.ServiceModel/System.ServiceModel/ChannelFactory.cs:202
at System.ServiceModel.ChannelFactory.OnOpening () [0x00006] in /Users/builder/jenkins/workspace/archive-mono/2020-02/android/release/mcs/class/System.ServiceModel/System.ServiceModel/ChannelFactory.cs:383
at System.ServiceModel.Channels.CommunicationObject.ProcessOpening () [0x00017] in /Users/builder/jenkins/workspace/archive-mono/2020-02/android/release/mcs/class/System.ServiceModel/System.ServiceModel.Channels/CommunicationObject.cs:276
at System.ServiceModel.Channels.CommunicationObject.Open (System.TimeSpan timeout) [0x00000] in /Users/builder/jenkins/workspace/archive-mono/2020-02/android/release/mcs/class/System.ServiceModel/System.ServiceModel.Channels/CommunicationObject.cs:169
at System.ServiceModel.Channels.CommunicationObject.Open () [0x00000] in /Users/builder/jenkins/workspace/archive-mono/2020-02/android/release/mcs/class/System.ServiceModel/System.ServiceModel.Channels/CommunicationObject.cs:164
at System.ServiceModel.ChannelFactory.EnsureOpened () [0x0004c] in /Users/builder/jenkins/workspace/archive-mono/2020-02/android/release/mcs/class/System.ServiceModel/System.ServiceModel/ChannelFactory.cs:297
at System.ServiceModel.ChannelFactory`1[TChannel].CreateChannel () [0x00000] in /Users/builder/jenkins/workspace/archive-mono/2020-02/android/release/mcs/class/System.ServiceModel/System.ServiceModel/ChannelFactory_1.cs:108
at GameServerConnector.GameServer.Connect (System.Boolean Wait) [0x000b2] in D:\Job_casino\SVNLocal\Trunk\GameServer\GameServerConnector\GameServerConnector.cs:225

Any help or ideas to move forward will be much appreciated it the last step preventing us to deploy our game, thanks guys