Hello,
I’m getting a Platform Not Supported exception when I try to load SoundEffects from a Stream
Is this feature not implemented or am I doing something wrong?
Hello,
I’m getting a Platform Not Supported exception when I try to load SoundEffects from a Stream
Is this feature not implemented or am I doing something wrong?
Its not supported on Android as far as I know. But I could be wrong. Can you post some sample code?
Stream fs = TitleContainer.OpenStream(audioFolder + soundName + ".wav");
SoundEffect sE = SoundEffect.FromStream(fs); //Exception here Platform not supported.
Is it impossible for android? or not implemented yet?
I can load everything else like this except SoundEffects
AFAICT it should work on Android. Maybe the format of your audio file is not supported.
I found out.
In Monogame 3.6 SoundEffect.FromStream is not working for Android there is a StreamReader reader.BaseStream.Length NotSupportedException. in the AudioLoader
I checked the current development build and the AudioLoader has massive changes. It’s working perfectly there.