When I use the SpriteBatch to draw to position (0,0) I noticed on Android this draws it not exactly to the top left corner of the screen. I guess it has to do with the TitleSafeArea. The back buffer seems to use these TSA boundaries also.
So what is the recommended way of handling TSA? I could rely on the values provided by MonoGame. Or I guess I could use a backbuffer matching the screen size and decide where I draw stuff and where not myself?
Is there a switch to turn off TSA?