Animation get frame methods?

Hello! I am trying to make a damage object instantiate when my attack animation hits a certain frame, is there a getter method in the extended animation framework? Ive been looking all over the place, the animated sprite class, animation factory class, the sprite class and so far the closest I can find is animationFactory.Frames but I can’t figure out how to make it check what frame it currently is on

Any help is greatly appreciated!
thanks!

I believe the one you want is in:

MonoGame.Extended.Animations.SpriteSheets

And to get the current frame, you go:
spriteSheetAnimation.CurrentFrameIndex; //returns an int