So i recently got the latest monogame version and decided to check it out with finally moving over to VS2019 instead of VS2017
Which resulted in a bit of dissapointment development-wise, i.e:
IDE is partly very slow
Debugging results in noticeable(!) lower fps
In one of my projects I use an external C++ DLL which randomly bugged out in VS2017 when debugging - I was hoping that issue was fixed in VS2019. Well it wasn’t. It still raises some random EngineExecutionError (totally random, most of the runs it works, here and there it fails, debug again it works) - so still an issue in VS2019 (only when debugging)
One benefit of VS2019 may be the ability to use .net Core … which should be faster … unfortunately, the same DLL wont load at all with .net core target (ExecutionError).
I am actually tempted to go back to VS2017 for better debugging & IDE performance
How’s about you, you happy with VS2019, do you use .net core as target?