Any reason not to use HiDef graphics profile when targeting PC release?

The Reach profile comes with some limitations. I’m just wondering if there’s any drawback to targeting HiDef by default for projects, or if the Reach profile is mostly just a vestigial holdover from XNA or only relevant for mobile games.

Personally, there are a few quirks to be aware of, however, yeah pretty much Reach was for Windows Phone as far as I can tell.

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