Any suggestion for Best Real-Time Cloth Simulation with Self-Collision

HI,

Please suggest me some good GPU based Cloth Simulation framework with Self-collision.

Currently I am using Bullet Physics, It has good cloth simulation, but does not have Self-collision and GPU processing support.

Thanks,
Bala

http://www.gamedev.net/topic/495396-c-3d-physics-library/

Found using:

https://www.bing.com/search?q=.net+physics+libraries&qs=n&form=QBRE&pq=.net+physics+libraries&sc=0-22&sp=-1&sk=&cvid=3F874C06FF2A44E295577CD920ABF9AF

and by searching Wikipedia

Hi @MrValentine, Thanks for the reply, I have checked the links you provided.

They might be good, but I am looking for powerful cloth simulation physics in real-time.

Please let me know if you or any-one got experience with NVIdia Apex clothing, How to integrate Nvidia PhysX in Monogame or XNA

Thanks and Regards,
Bala

I think you will have to make your own wrapper between the C++ api of APEX and monogame :confused:

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I remember seeing .Net libraries in the NVidia Dev portal of some libraries but they were lacking in features…

Just go register, it is free…

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