HI,
Please suggest me some good GPU based Cloth Simulation framework with Self-collision.
Currently I am using Bullet Physics, It has good cloth simulation, but does not have Self-collision and GPU processing support.
Thanks,
Bala
HI,
Please suggest me some good GPU based Cloth Simulation framework with Self-collision.
Currently I am using Bullet Physics, It has good cloth simulation, but does not have Self-collision and GPU processing support.
Thanks,
Bala
Hi @MrValentine, Thanks for the reply, I have checked the links you provided.
They might be good, but I am looking for powerful cloth simulation physics in real-time.
Please let me know if you or any-one got experience with NVIdia Apex clothing, How to integrate Nvidia PhysX in Monogame or XNA
Thanks and Regards,
Bala
I think you will have to make your own wrapper between the C++ api of APEX and monogame
I remember seeing .Net libraries in the NVidia Dev portal of some libraries but they were lacking in features…
Just go register, it is free…