Any tutorial and example to implement Aether Physics?

I was researching how to implement physics in my game, so I found Aether, it will be very useful in my game project, but I’m a bit lost on how to use it.

Tagging @nkast, since he’s the author :slight_smile:

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The HelloWorld sample is a good place to start. You can find more advanced examples in /Samples and /Testbed.

I don’t have a documentation page yet. The project is a port of FarseerPhysics which in turn is a port of Box2D.
The API has changed in some places but for the moment you can reference those documentation pages to get the general direction on how the engine works and how to set up a World.