Has anyone here had any experience on creating a game engine with monogame to work on your project? All i do is code into monogame, without a game engine, but i sometimes think it would be better to make a game engine, although i’m not such an expert developer and don’t know where to start, or how long it would take me. Anyone here have an experience with that?
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There are multiple books on MonoGame, some feature a game engine framework.
Search for MonoGame on the river…
Take a look at Nez… it has a ECS… lots of game engine stuff… i took some of it… but its was also support FNA and its a bit compex with its own font code… but definitely u can take its Entity system and other parts… and Myra… tahts WPF still user interface… you can pick and choose and sort patch toether an nice thin engine , just what u need and no bloat…
Aslo Aether physic engine physics fir 2d physics based on Box2d… for 3d bepu maybe is the best… is teh mosst current pnysics engine all c#… theres one using Numerics… problem is make usre they are build using current code and recently updated… tons