So, setting up my new dev rig, installed the latest MonoGame, found and fixed an issue with the font importer, and now I am finding that *xnb files that have been buit from a *.obj file now throw an exception.
Hmm, OK, so, it worked in my older MG build (3.6.0 I think), so, I must have set that in my old content pipeline right? so why is it occurring now, I just pulled the code off my repo, it should be set at it is in the last MG version right??