Hi all,
I have a Windows XNA application that I want to port to Mono Game. I use a lot of HD videos as textures. Is this possible in Mono Game? Pushing HD video to texture, at 30fps? Considering I have good enough hardware. It only needs to work on Windows Desktop.
I’d say that depends on how you’re currently handling the video textures. Are you using the XNA VideoPlayer and calling VideoPlayer.GetTexture or a custom implementation? If it’s the former, assuming the MonoGame team implemented the function in the current build, I don’t see why you couldn’t make this work.
I am using XNA’s VideoPlayer. But - XNA doesn’t support loading a video from a file at runtime, so I have to trick it by generating my own XNB descriptor file. Does Mono Game implement VideoPlayer in a way that allows run-time loading of video files ?