Hi all,
I’ve spent most of the last month writing and rewriting my audio engine in the hopes to overcome some bugs in MonoGame’s iOS Audio implementation with little success. I’m using the latest version (3.4.0.459)
No matter how I handle audio, whether through XACT, as SoundEffects/SoundEffectInstances, or as Songs, Monogame is incapable of managing the files without mixing them up.
Audio clips cut short, or don’t play at all. They randomly mix up their pitch and volume settings. They occasionally start as one file and then halfway through play another. A background song will suddenly change pitch, cut out, and then randomly turn into a sound effect. All of this with or without any XACT implementation.
I’ve added as many fail-safes and cue management systems to try and manage this mess, but these issues are completely out of my hands. I can accept the rare odd sound effect, but when my music or dialogue cuts out it destroys the experience. Is there anything that can be done? Thanks.