Back buffer not scaling into fullscreen window when HardwareModeSwitch is off?

How are you rendering these regions?

My guess is that you are defining a virtual display , and this is perfectly valid. I use it for rendering across multiple monitors, but with only a single monitor I think the display will be scaled back to 1920 by 1080

So if you render a 1920 by 1080 region at the bottom left of the display you will end up with a black region at the top and right