Category definition for Graphics
|
|
0
|
2981
|
February 19, 2014
|
Building a Library of Images for Everyone
|
|
158
|
29498
|
January 18, 2021
|
I made a guide to setting up 3D Animations with Aether.Extras
|
|
3
|
463
|
January 17, 2021
|
[SOLVED] Effect parameter not being set in OpenGL, however works in DirectX project
|
|
3
|
141
|
January 14, 2021
|
Possible window resolution bug in MonoGame 3.8 DesktopGL?
|
|
3
|
109
|
January 13, 2021
|
Having trouble following a shader tutorial.
|
|
1
|
124
|
January 11, 2021
|
View matrix for point light shadows
|
|
12
|
221
|
January 6, 2021
|
[SOLVED] Help Dispose of RenderTarget2D
|
|
14
|
190
|
January 5, 2021
|
Spine Animations for XNA
|
|
3
|
132
|
January 4, 2021
|
Shared vertices complicate texture coordinates
|
|
1
|
64
|
January 3, 2021
|
How to make part of texture transparent with SetData?
|
|
12
|
124
|
December 31, 2020
|
Sprites getting stretched and cut off
|
|
6
|
122
|
December 30, 2020
|
Image detection in a screenshot picture
|
|
18
|
222
|
December 29, 2020
|
Point Light Shadow Maps
|
|
0
|
104
|
December 28, 2020
|
Writing 2D Shaders in C#
|
|
7
|
402
|
December 27, 2020
|
Pixel-shader problems! [Dropped]
|
|
5
|
121
|
December 27, 2020
|
Non-indexed instanced geometry
|
|
0
|
81
|
December 27, 2020
|
How to create a cycling color shader (or just color a sprite with an RGB value)
|
|
5
|
242
|
December 25, 2020
|
2d character animation. What is the current standard?
|
|
5
|
287
|
December 23, 2020
|
Advanced Graphics and Skeletal Animation Support? Geometry Shaders?
|
|
2
|
161
|
December 21, 2020
|
Is it possible to write in shaders GLSL directly?
|
|
1
|
204
|
December 18, 2020
|
How to render preview screen in VS2019 MonoGame?
|
|
6
|
173
|
December 17, 2020
|
Having a problem when applied shader to TMX tiled map
|
|
2
|
237
|
December 14, 2020
|
Trying to draw around 100,000+ non-changing (other than color, rarely) sprites
|
|
10
|
407
|
December 9, 2020
|
Copy backbuffer to a rendertarget
|
|
14
|
3252
|
December 6, 2020
|
[Solved] Height/Distance based fog (again)
|
|
4
|
205
|
December 5, 2020
|
Perspective 2D rendering with transformation matrix
|
|
4
|
170
|
December 5, 2020
|
MSAA not working
|
|
4
|
151
|
December 5, 2020
|
Simple Mesh Shader
|
|
4
|
189
|
December 3, 2020
|
Pixel-perfect image display
|
|
12
|
1940
|
December 2, 2020
|