Hi,
I am having trouble with how to set the BackBufferCount for a game. In the article below, I saw people could set the BackBufferCount in a data structure called PresentParameters back in 2009:
https://www.gamedev.net/forums/topic/557067-net-c-directx-xna-and-refusing-to-redraw/557067/
But when I went to the documentation for PresentParameters, I could not find this field. Is there a way for me to set/modify this field for a GraphicsDevice?