BackBufferCount settings

I am having trouble with how to set the BackBufferCount for a game. In the article below, I saw people could set the BackBufferCount in a data structure called PresentParameters back in 2009:

But when I went to the documentation for PresentParameters, I could not find this field. Is there a way for me to set/modify this field for a GraphicsDevice?

MonoGame is based upon the XNA 4.0 API. It seems BackBufferCount was from XNA 3.1 and was removed in XNA 4.0 back in 2010.

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