BackToFront and FrontToBack

Hi. If I use one of the BackToFront or FrontToBack modes, how does Monogame manage the order for draws calls with depth parameters of equal values?

It’s undefined and therefore it’s random (known as Z-fighting).
That means that the two textures will ‘change places’ randomly.
And since floats (singles) are not easily comparable it’s enough that they are ‘sufficiently close’ next to each other.

Deferred mode will be!!! Thank you.