Hi,
I have converted the debug drawer of BEPU physics engine to work with MonoGame 3.5 + all the demos (objects have been converted to FBX 2013 format). This allow you to use one single project with multiple target CPU (not only x86, forced by the XNA GameStudio project).
For those who don’t know, BEPU is a pure C# newtonian 3D physic engine which is still actively developed by its creator Ross Norby.
Download:
- first version, use of XNA GS project
- another (better) version, no longer tied to XNA at all.
Only tested on Windows DX platform. Other platforms feedback are welcomed.