Best way to setup content pipeline projects to facilitate modding?

I believe it’s possibly to load in the images etc as is (e.g. png) rather than load in the compiled xnb’s. Maybe look at the file structure so you have a “Mods” folder where the mods go and then a player selected a mod to load you load the images from there as PNG.

Though I’m not 100% how to load a PNG into a Texture2D, but I’ve seen code around these forums that show this somewhere. (I might have even bookmarked the topic.)

Edit: found it quicker than I thought I would, I did indeed bookmark the topic: