BMFont not recognized by MonoGame Pipeline 3.5

I’ve been trying to follow this tutorial about using BMFont-generated fonts to work in MonoGame which uses Extended library as a reference, but I couldn’t get the MonoGame Pipeline widget thing to automatically recognize them. This is how things should look like:

And this is how things look in 3.5:

There are no new files generated as a result of rebuilding. Is it something about the 3.5 and the latest Extended incompatibility? How can I make this work?


Nevermind >.>

I forgot to add using MonoGame.Extended.BitmapFonts; and change SpriteFont to BitmapFont. It works fine after that.

Great to know you got it working. At least this forum post might help someone else in the future :wink: