I’ve been trying to follow this tutorial about using BMFont-generated fonts to work in MonoGame which uses Extended library as a reference, but I couldn’t get the MonoGame Pipeline widget thing to automatically recognize them. This is how things should look like:
And this is how things look in 3.5:
There are no new files generated as a result of rebuilding. Is it something about the 3.5 and the latest Extended incompatibility? How can I make this work?
Nevermind >.>
I forgot to add using MonoGame.Extended.BitmapFonts;
and change SpriteFont
to BitmapFont
. It works fine after that.