Bopscotch now on WP8 and Play stores, coming soon to iOS

Last Friday, Leda Entertainment launched Bopscotch for Windows Phone 8 and Android - our first Monogame-based game.

Here are the store links:
Bopscotch for Windows Phone 8
Bopscotch for Android

Bopscotch is a 2D platform runner game, but as well as being able to jump to avoid obstacles, the player also has a degree of control over the speed their character moves at, adding an extra layer to the gameplay.

There are over 90 levels in single player “adventure” mode, but the feature that really sets Bopscotch apart from other games of this genre is the “race” game mode - this allows two players to link up their devices over wifi (regardless of whether they are running Windows Phone, Android or one of each) and race head-to-head in real-time over one of a number of race circuits.

A demo of race mode can be found here:
Cross-platform race demo video - Windows Phone vs Android

We also have an iOS version - this also features race mode, and can link up to Windows Phones and Android handsets as well as other iOS devices, making Bopscotch truely cross platform. Unfortunately, we are still waiting on App Store acceptance, but otherwise this version is ready to go, too! And - thanks to popular demand at an expo we demoed at earlier in the year, there is also an Xbox 360 version which we reverse-engineered from Monogame back to XNA - here’s hoping that Monogame will be brought to the Xbox One!

So huge amounts of thanks to everyone on the Monogame team and in the community, especially those who jumped in towards the tail-end of the project when Android app resume and iOS sound were giving us a hard time!

Update: We’ve just rolled out the first upgrade for Bopscotch on Windows Phone and Android - this adds a load of tweaks to improve the game experience.

The biggest change is the addition of attack power-ups in race mode - previously all the race mode power-ups gave a boost to the player using them, but this update brings three new power-ups that can be used to attack your opponent!

We’re still struggling with iOS, but this update will also be included when we finally do clear certification.

Once again, thanks to the Monogame team for an amazing framework, and also for all the support and encouragement since Bopscotch went live!

Finally got the iOS version up and live! Special thanks this time to the Monogamers who helped us sort out issues with iOS sound effects, in-app-purchase, performance profiling and app store build!

Also - watch out for the next update to the Windows Phone and Android versions featuring a preview of the new “Ghostberg” zone, featuring a further difficulty level: “insane”!

First major update going live on all platforms today, including iOS!

Bopscotch for iOS

Features new zones “Ghostberg” and “Snowville”, with new adventure levels & race circuits, plus a bunch of optimisations! Again, thanks to the Monogame team and community for the ongoing support!