I would’ve used normal fullscreen but I read that it is not yet supported for Monogame DirectX projects so I’m trying to get borderless.
When I add this code:
var screen = Screen.AllScreens.First(e => e.Primary);
Window.IsBorderless = true;
Window.Position = new Point(screen.Bounds.X, screen.Bounds.Y);
graphics.PreferredBackBufferWidth = screen.Bounds.Width;
graphics.PreferredBackBufferHeight = screen.Bounds.Height;
I get an error: The name ‘Screen’ does not exist in the current context.
I then add:
using System.Windows.Forms;
and a System.Windows.Forms reference to my project
And then I get 6 more errors:
Error 1 'System.Array' does not contain a definition for 'First' and no extension method 'First' accepting a first argument of type 'System.Array' could be found (are you missing a using directive or an assembly reference?)
Error 2 'ButtonState' is an ambiguous reference between 'System.Windows.Forms.ButtonState' and 'Microsoft.Xna.Framework.Input.ButtonState'
Error 3 'System.Windows.Forms.ButtonState' does not contain a definition for 'Pressed'
Error 4 'Keys' is an ambiguous reference between 'System.Windows.Forms.Keys' and 'Microsoft.Xna.Framework.Input.Keys'
Error 5 The best overloaded method match for
'Microsoft.Xna.Framework.Input.KeyboardState.IsKeyDown(Microsoft.Xna.Framework.Input.Keys)' has some invalid arguments
Error 6 Argument 1: cannot convert from 'System.Windows.Forms.Keys' to 'Microsoft.Xna.Framework.Input.Keys'
I am using VS Express 2013 for Windows Desktop, installed MonoGame 3.2 with an installer. Didn’t download XNA GS.
And I made a MonoGame Windows Project (DirectX).
How do I resolve this?