Hi!
Another weird problem when resuming an Android app on my Galaxy Tab 3.
When resuming a game which went to the background, screen turns black but the game seems to work in the background.
The log is like this:
04-25 11:45:07.236 D/Mono (17185): DllImport searching in: ‘GLESv2’ (’./libGLESv2.so’).
04-25 11:45:07.236 D/Mono (17185): Searching for ‘glIsShader’.
04-25 11:45:07.236 E/libEGL (17185): call to OpenGL ES API with no current context (logged once per thread)
04-25 11:45:07.246 D/MonoGame(17185): AndroidGameWindow.DestroyFrameBuffer
04-25 11:45:07.246 D/MonoGame(17185): AndroidGameWindow.SurfaceDestroyed
<paused the game to the android “homepage”>
The thread ‘Unknown’ (0x2) has exited with code 0 (0x0).
Thread started: NetThread #15
04-25 11:45:37.236 V/MediaPlayer-JNI(17185): start
04-25 11:45:37.236 V/MediaPlayer(17185): start
04-25 11:45:37.266 I/Choreographer(17185): Skipped 892 frames! The application may be doing too much work on its main thread.
04-25 11:45:37.306 D/MonoGame(17185): AndroidGameWindow.SurfaceCreated: surfaceFrame = Rect(0, 0 - 800, 1280)
04-25 11:45:37.306 D/MonoGame(17185): AndroidGameWindow.SurfaceChanged: format = Rgb565, width = 800, height = 1280
04-25 11:45:37.306 D/MonoGame(17185): GraphicsDeviceManager.ResetClientBounds: newClientBounds={X:0 Y:0 Width:800 Height:1280}
04-25 11:45:37.356 E/IMGSRV (17185): :0: Warning! Both BoundElementBuffer and indices are NULL
04-25 11:45:37.356 E/IMGSRV (17185): :0: Warning! Both BoundElementBuffer and indices are NULL
And then, after some garbage collection, the log starts spamming Warning! Both BoundElementBuffer and indices are NULL forever
04-25 11:45:38.466 E/IMGSRV (17185): :0: Warning! Both BoundElementBuffer and indices are NULL
04-25 11:45:38.466 E/IMGSRV (17185): :0: Warning! Both BoundElementBuffer and indices are NULL
04-25 11:45:38.466 E/IMGSRV (17185): :0: Warning! Both BoundElementBuffer and indices are NULL
04-25 11:45:38.466 E/IMGSRV (17185): :0: Warning! Both BoundElementBuffer and indices are NULL
04-25 11:45:38.476 E/IMGSRV (17185): :0: Warning! Both BoundElementBuffer and indices are NULL
04-25 11:45:38.476 E/IMGSRV (17185): :0: Warning! Both BoundElementBuffer and indices are NULL
04-25 11:45:38.486 E/IMGSRV (17185): :0: Warning! Both BoundElementBuffer and indices are NULL
04-25 11:45:38.486 E/IMGSRV (17185): :0: Warning! Both BoundElementBuffer and indices are NULL
04-25 11:45:38.506 E/IMGSRV (17185): :0: Warning! Both BoundElementBuffer and indices are NULL
04-25 11:45:38.506 E/IMGSRV (17185): :0: Warning! Both BoundElementBuffer and indices are NULL
04-25 11:45:38.516 E/IMGSRV (17185): :0: Warning! Both BoundElementBuffer and indices are NULL
The game seems to keep working on the background, reacting to touch and being able to navigate through menus (but showing nothing but a black screen).
Any hints? I can’t even find this warning message on google