[BUG] Monogame 3.3 NormalMap

Hi,
Please help me, I have this XNA sample for sprite with good shader effect:
-desaturate
-disappear
-normalmap
-refraction
download project: https://www.dropbox.com/s/az0k9dw8ve4mxiz/SpriteEffectsSample_4_0.zip?dl=0
here my converted project (vbnet) https://www.dropbox.com/s/wfff0ksx8n7jk4h/Sprite%20Effect%20monogame.zip?dl=0
pressing space it cycle the effects

I’m not able to convert the shader to work with monogame 3.3. Only the desaturate shader work, changing the sign in: float4 main(float4 position : SV_Position, float4 color : COLOR0, float2 texCoord : TEXCOORD0) : COLOR0

anyone can explain where is the problem?

thanks
Predator

On the web I dont’t find any example or tutorial that use shader as normalmap or water effect for monogame 3 :open_mouth:

ok… MonoGame 3.3 Pipeline can´t generate tangent space for models!
the FNA project (monobased) have just fix this issue, I hope can help: https://github.com/flibitijibibo/FNA/issues/307
https://github.com/flibitijibibo/FNA/commit/27a3c31af38f77f547e18c4451c2537a532b7d64