System.InvalidOperationException: Cannot call Present when a render target is active.
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Present () [0x00008] in <c31673e23fbb4b338ace0c0a31a4b94e>:0
at Microsoft.Xna.Framework.SdlGamePlatform.Present () [0x00018] in <c31673e23fbb4b338ace0c0a31a4b94e>:0
at Microsoft.Xna.Framework.Game.EndDraw () [0x00000] in <c31673e23fbb4b338ace0c0a31a4b94e>:0
at Microsoft.Xna.Framework.Game.DoDraw (Microsoft.Xna.Framework.GameTime gameTime) [0x00023] in <c31673e23fbb4b338ace0c0a31a4b94e>:0
at Microsoft.Xna.Framework.Game.Tick () [0x001f7] in <c31673e23fbb4b338ace0c0a31a4b94e>:0
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop () [0x0001c] in <c31673e23fbb4b338ace0c0a31a4b94e>:0
at Microsoft.Xna.Framework.Game.Run (Microsoft.Xna.Framework.GameRunBehavior runBehavior) [0x0008b] in <c31673e23fbb4b338ace0c0a31a4b94e>:0
at Microsoft.Xna.Framework.Game.Run () [0x0000c] in <c31673e23fbb4b338ace0c0a31a4b94e>:0
at Terminal.Payment.UI.Program.Main (System.String[] args) [0x001b2] in /media/destructor/SSD/Projects/TerminalClient_v7/GUI/Standard/TerminalUI/Program.cs:61
I would use last version but there is problem with some AMD Radeon on Linux