Building a Library of Images for Everyone

Some nice work.
But I’m not sure about the file format for your audio files.
For mp3:

e.g. You need to pay 2500$ if you sold more than 5000 games.
Am I allowed to convert it e.g into wav. Did I still used mp3 then?
But wav is quite big. How about ogg? You might have an optional download link for ogg file format (or acc? don’t know).
But that don’t work for MonoGame :frowning:

-> Monogame pipeline need .ogg file support!

Also for image files, jpg is some lossy file format. If you have too much free space :slight_smile: you could also store it in a different file format (if your source is not a lossy format like jpg). But that might generate many traffic and storage for your nice page.

And don’t want that you get in any trouble. Are you allowed to offer them as Royalty-Free? Not 100% sure about the licensing. Are e.g. the programs you are using to generate those audio and images files allow you to offer them Royalty-Free?

Please feel free to convert my tracks to any format that you like. The reason they are uploaded as MP3 files rather than WAV files is because of file size limitations imposed by my hosting service.

The same thing applies to my images. If you need to edit them, I suggest you re-save them as TIF files.

Finally, if you read my license (on my About page) you will see that it is identical to CC-by with one restriction: my work may not be used in anything deemed obscene by Youtube community standards…in other words: nothing pornographic.

Thanks for checking out my work…I really appreciate it. :slight_smile:

I just opened a new page of paper textures that might be useful for maps, backgrounds and other things:

As always, feel free to edit as needed.

Next week I’ll begin adding distressed paper textures which should (hopefully) look really cool.

Have a great weekend! :slight_smile:

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Yeah, certainly mp3 isn’t the recommended format, but doesn’t MonoGame provide a way to convert audio into ‘binary’ files or something? I don’t use MonoGame and never used the pipeline in XNA, so I don’t know if that’s correct though.

Generally we use a lossless format like wav for asset distribution so the developers can convert that to any format they please, converting from mp3 to ogg certainly isn’t a good practice since it may generate all kinds of artifacts and distortions, in fact converting from any lossy format to another isn’t recommended if quality is a concern, unless of course you’re compressing substantially so the quality of the source won’t affect the output that much. (e.g.: if you want a very low bitrate ogg, it won’t matter (much) if the source is flac or 320kbps mp3).

@EricMatyas your work is simply awesome! I don’t use MonoGame but I’m here for some help with a lib I’m trying to use with FNA and came across your post. I have used your musics in a game recently (still early WIP but playable), here is the link. I didn’t know you were active in this community. Just want to say thank you for your amazing contribution to the indie gamedev community! :blush::thumbsup:

I read something about the mp3 patent expiring, don’t remember source and not sure if 100% correct.

I don’t know… patents take quite a bit of time to expire and can be renewed. That being said I’m not particularly up to date in regards to mp3 since it’s not really used in the gaming industry with very few exceptions.


On April 23, 2017, Technicolor’s mp3 licensing program for certain mp3
related patents and software of Technicolor and Fraunhofer IIS has been

So it hasn’t expired, but rather it’s been terminated.
EDIT: The stated reason for terminating the patents is that mp3 is no longer relevant as there are many better codecs out there today.

You’re very welcome! :slight_smile:

Hi everyone,

I’ve just uploaded about 130 seamless fabric texture images onto a brand new page:

Hopefully some of them will be useful for clothes and other things. As always, feel free to edit as needed.

Have a great weekend! :slight_smile:

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Hi everyone,

As promised, I’ve added about 50 distressed paper textures. They might be useful for maps, backgrounds and other things.

I hope some of them are helpful. :slight_smile:

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I’ve uploaded a bunch of cool new metal, stone and bark texture images, both seamless and standard.

They are here:

I hope some of them are helpful.

Btw, my Soundimage Facebook page has been giving me trouble, so I’ve started a personal one:

Have a good week! :slight_smile:

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The content pipeline has always been able to read MP3 files and process them into the appropriate license-friendly compressed streaming format for the target platform.

I’ve just uploaded over 100 new stone and metal texture images, standard and seamless, that I took at a couple of archaeological sites over the weekend. I think a lot of the stone textures could work well for castles and other structures.

You’ll find them here:

Have a good week! :slight_smile:



I’ve uploaded about 100 new fabric texture images on my TXR - FABRIC page. They are all seamless, 2048X2048 and ready for tiling.

New fabric types include Leather, Rayon, Metal Linens, Dyed Acrylics and various weaves.

They might be useful for clothes for characters, furniture coverings, carpets, or anything else you can think of.

You’ll find them here:

I hope some of them are useful! :slight_smile:


The seemingly endless supply of quality assets keeps flowing.

You’re very generous, @EricMatyas. Many thanks for these.

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You’re very welcome!

I’ve uploaded a bunch of new texture images, both seamless and standard, on the following pages:

TXR - Brick

TXR - Metal

TXR - Wood

If anyone happens to need a couple of distressed wooden door images, they are on my TXR - WOOD page as well. I think they look really cool. As always, feel free to edit as needed.

Btw, fur images on on their way…stay tuned! :slight_smile:


50 or so new metal textures are ready, both seamless and standard, on my TXR - METAL page. You can find them here:

Still working on carpet / fur / etc.

Have a good week!


I’ve opened a fur textures page and uploaded about 70 images, both seamless and standard, to get it started. Some of them might be useful for other things, like carpets, rugs, etc. Some also have funky weaves so I included them for fun.

You’ll find them here:


I’ve added about 50 new paper textures derived mostly from old book covers, but there are also some distressed blank pages. They are on my TXR - Paper page:

Hope some of them are helpful!


I just uploaded about 40 new stone texture images, both standard and seamless, on my new TXR - Rock/Stone 2 page.