Building Content During Runtime Missing DLLs

Hello,
I’m having an issue building content during runtime. Trying to build any content states that I’m missing DLLs for example:

Processor ‘EffectProcessor’ had unexpected failure!
Could not load file or assembly ‘SharpDX.D3DCompiler, Version=2.5.1.0, Culture=neutral, PublicKeyToken=null’ or one of its dependencies. The located assembly’s manifest definition does not match the assembly reference. (Exception from HRESULT: 0x80131040)

I’ve tried including the missing DLLs in references, tried putting them into the output folder, but the issue still persists. I have no idea where where it’s trying to look, and I’ve got no idea how to fix it.

I am referencing this:
https://github.com/OptimisticPeach/GardeningGame/blob/master/GardeningGame/Engine/GameEngine/EffectReloader/EffectReloader.cs

Fixed it. Turns out the pipeline lib was an old version while I was somehow using of a newer version’s dependencies. No clue how it happened after replacing them all multiple times, but after verifying every lib had the correct version it works now.