Firstly, sorry if this is a dup, but I am having trouble building custom XML content using the MGCB.
I have made my own data files, added them to a separate project in my game and added a reference to the .dll in the Content Builder. However, when I attempt to build an XML file I get:
InvalidContentException: Could not resolve type.
I have searched high and low, but cannot find any answers and is now starting to block me.
Also, it is worth noting here that the XML files are in the correct format as I have loaded them in my game using the IntermediateSerializer. Any code or data files can be available upon request, but it doesn’t seem like that kind of issue - seems more like setting up the MGCB.