Builds Fail - VS 2015 Community Windows 10

Got my hands on a cheap UnBranded full Windows 10(had 8.1) tablet. Most of my productivity programs work fine. I installed VS 2015 Community since the latest builds of MonoGame have seem to no longer be made Xamarin or SharpDevelop(too lazy to build it myself).

Now, I have used MonoGame without issues on VS 2010 and 2012. However, I am having issues with this tablet and MonoGame.

I can build plain-Jane applications all day long without issues on VS 2015(C#, Typescript, VB, etc). Whenever I try to build a MonoGame project, even a fresh one, I get an error code. The funny part is that I can still run the original output from the template(the basic blue window).

VS exits with a code 216. Some basic searches suggest an error with the operating system type. I am perplexed by this as I have never had this issue before.

I am running a 32-bit OS with the 32-bit VS 2015(and output). Was MonoGame built with a 64-bit OS that is not mentioned anywhere? Talking about the standard download you can grab from the official website.

As I stated, the default code/executable that is created by the template runs perfectly fine. I see the cornflower blue game screen and all that good stuff. I just cannot build anything.

Any ideas on this? I used to be an avid XNA coder a few years back and was looking into helping a team with their Mono project as well as delve into it in my own free-time while at work on my tablet.

Is that VS exits with an error code or a MonoGame project exits with an error code? Applications built with MonoGame will run on 32- or 64-bit Windows, however the Content Pipeline (MGCB.exe) requires 64-bit Windows to build XNB files from the source assets.

Not quite sure at the moment. I am unable to copy/paste the error at this time.
Essentially, it looks like a paragraph long list of 4 or 5 directories then exits with code 216.

I am not even using XNB or anything else for that matter.

Even if I try to fresh rebuild a plain template, I cannot successfully do so.

I have just mentioned this on another post, But Xamarin does support MonoGame and does have its own packages specificly for MonoGame. You have to get them under the NuGet/Package manager. Though you still need to install the monoGame installer from this site for the pipeline tool and some backend stuff…

I recommend getting the development build as its in 3.5.x rather than the posted 3.4.

This hopefully should have less problems than what you are experiencing.