Briefly about the glTF format:
From glTF Overview - The Khronos Group Inc
glTF™ 1.0 (GL Transmission Format) is a royalty-free specification for the efficient transmission and loading of 3D scenes and models by applications. glTF minimizes both the size of 3D assets, and the runtime processing needed by applications using WebGL™ and OpenGL®-family APIs to unpack and use those assets. glTF defines a common publishing format for 3D content tools and services that streamlines authoring workflows and enables interoperable use of content across the industry.
I just wanted to point out that the glTF developers have finished a C-sharp reference loader for glTF.
https://github.com/KhronosGroup/glTF/tree/master/loaders/CSharp
There’s no major incentive to supporting glTF yet, but it’s a bit of a chicken and egg problem, since 3D tools like Blender have a much bigger incentive to create a glTF exporter if several engines can import it. If nothing else, it’s well worth keeping an eye on.