Untested, and would only work in Windows
#if WINDOWS
public static Texture2D LoadTextureFromFile()
{
using (OpenFileDialog openFileDialog = new OpenFileDialog())
{
openFileDialog.InitialDirectory = "/";
openFileDialog.Filter = "PNG Image (*.png)|*.png";
openFileDialog.RestoreDirectory = true;
openFileDialog.Multiselect = false;
if (openFileDialog.ShowDialog() == DialogResult.OK)
using (Texture2D loadedTexture = Texture2D.FromStream(graphicsDevice, openFileDialog.OpenFile()))
return loadedTexture;
}
return null;
}
#endif