Hello all
I’m working on a game called Zoon, quite far through production as can be seen on my site here:
http://www.glitchedsoftware.com/Zoon.php
In my game I use a strong-name key system on the dll’s so that my game can authenticate which dll’s to allow access too. This lets my server and client use a single dll and stop hackers from replacing it with a different dll.
For the record I can’t seem to find the License anymore with MonoGame but I wanted to check that it’d be okay to add a strong-name to the MonoGame.Framework.dll on my local version when I release it commercially?
If anyone knows any other way of controlling dll linking that’d be preferable I’m welcome to investigate?