Can I use a custom content processor to modify Texture2D.Tag?

Hello all,

Theoretically a simpler question this time. I’m trying to make a Custom Content Processor to…

  • load “Filename.png” into a Texture2D, and then
  • load “Filename_NRM.png” into that first Texture2D’s .Tag object.

Unfortunately, there is no tag object in the TextureContent or Texture2DContent objects like there is with ModelContent and ModelMeshContent.

Is this just the way things be, or am I missing something?