Can MonoGame iOS source be opened in Xamarin Studio on a Mac?

I’ve downloaded the code and created the .sln/.csproj files using Protobuild, but when I open the .sln in Xamarin Studio the projects will not load. They have a red circle with an X inside of them. Hovering over the red circle displays the following message:

Load failed: The required addin ‘MonoDevelop.Autotools,4.0’ is disabled.

Can this project be opened in XS?

For anyone experiencing this in the future, I was able to solve it simply by restarting Xamarin Studio. Funny how often restarts work :frowning:

I wasn’t, however, able to open the Lidgren project, but MonoGame compiled despite the lidgren project not being there.

Hello,

Monogame started on linux: