Can Someone Compile A Font For Me?

I am working with a group on a MonoGame project and we’ve run into a problem. We do not have access to a Windows 7 or 8 machine that can run the XNA Content Compilers. I’ve spent the past two weeks attempting various workarounds with no success.

I’ve tried this http://xnacontentcompiler.codeplex.com/documentation as well as the Content page on the MonoGame Github page. Neither have worked.

As all we need is for our final spritefont to be compiled I’m wondering if someone could help me out. I’m looking for Origicide ( http://www.fontsquirrel.com/fonts/Origicide ) in a 36pt font.

If someone knows a way to compile content on Windows 8.1 or can simply compile it for me that would be great!

Runewake, if you are using Windows 8.1 you should be perfectly able to compile those fonts using the official XNA Game Studio installation packages.

For getting XNA to work inside of Visual Studio 2012, it might interest you to check out this link as it will give you a VS2012 extension for doing so.

I’ve got a stand-alone Font Compiler here that may be of use for you. It doesn’t do compression though (ignore the .gz compression)