You have probably seen me asking around just trying to get a tiled map to work with monogame.extended. I finally seem to have the .tmx map loaded into the content pipeline and loads into a variable (I can peek at all its attributes in VS during run time).
I can’t figure out a way to use it properly yet. I have tried spriteBatch.draw(tiledMap) but I get a conversion error.
I have tried an internal method I found tiledMap.Draw(), I placed it in the draw method and I get a NRE and tiledMap is now set to null (it initialised properly during load content looking at break points).
Any advice or pointers would be greatly appreciated.
UPDATE: I had an NRE because I declared my tiledMap in local scope of loadcontent() doh. Still, I have seen monogame extended demo games from the source repo and they use spriteBatch.draw(tiledMap)