I just upgraded to 3.5 and attempted to build my game.
The game built and ran perfectly before upgrading.
When I attempt to import a texture with Content.Load, I get the following ContentLoadException:
Could not load BackgroundTexture asset as a non-content file!
With the following Inner ContentLoadException:
Asset does not appear to be a valid XNB file. Did you process your content for Windows?
Here is the code:
menuResources = new MainMenu.Resources( Content.Load<Texture2D>("BackgroundTexture"), Content.Load<Texture2D>("RunecraftLogo"), Content.Load<Texture2D>("RoundButtonTexture"), Content.Load<SpriteFont>("MenuFont"));
Regardless of what file I attempt to load, this exception occurs.
I have ensured that the platform is set to Windows and rebuilt my content with the content pipeline. I have performed a clean build of the game to ensure that the newly built content files are copied. Nothing has solved it.
Any idea what is going on?