Cannot load anything other than .wav into a Song

I’ve been trying to load a wma into memory with Content.load but I’m getting the following exception:

Specified stream is not a wave file.

The inner exception is null so I really have nothing else to go on. I’m running Windows 7 Ultimate x64, VC#2010 Express, Monogame 3.4 with OpenGL. Is Monogame missing an implementation for this?

Try using song.FromUri

After a few months, I’ve finally found my answer! This line appears to be the culprit:

Any idea when support for other formats will be added?