Cannot load model - "Could not find ContentTypeReader Type"

I’m trying to load in a .DAE model into my project. However, I am unable to load into my game with this error:

Microsoft.Xna.Framework.Content.ContentLoadException: 'Could not find ContentTypeReader Type. Please ensure the name of the Assembly that contains the Type matches the assembly in the full type name: Microsoft.Xna.Framework.Content.ReflectiveReader`1[[Microsoft.Xna.Framework.Content.Pipeline.Graphics.MaterialContent, MonoGame.Framework.Content.Pipeline, Version=, Culture=neutral, PublicKeyToken=null]] (Microsoft.Xna.Framework.Content.ReflectiveReader`1[[Microsoft.Xna.Framework.Content.Pipeline.Graphics.MaterialContent, MonoGame.Framework.Content.Pipeline]])'

I am still able to import every other type of file (spritefonts, textures, etc.) and have tried both FBX importer and Open Asset Importer. Is there any way to fix this issue?

Hi @rivan1186, Welcome to the Community!

.DAE is an application specific type, you would want to export this to a .FBX or .X model to bring to MonoGame…

According to this site:

Free Online Tool to View 3D DAE Files Online - ImageToStl

You can open it in Blender…

Happy Coding!

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