I’m trying to load in a .DAE model into my project. However, I am unable to load into my game with this error:
Microsoft.Xna.Framework.Content.ContentLoadException: 'Could not find ContentTypeReader Type. Please ensure the name of the Assembly that contains the Type matches the assembly in the full type name: Microsoft.Xna.Framework.Content.ReflectiveReader`1[[Microsoft.Xna.Framework.Content.Pipeline.Graphics.MaterialContent, MonoGame.Framework.Content.Pipeline, Version=3.8.1.303, Culture=neutral, PublicKeyToken=null]] (Microsoft.Xna.Framework.Content.ReflectiveReader`1[[Microsoft.Xna.Framework.Content.Pipeline.Graphics.MaterialContent, MonoGame.Framework.Content.Pipeline]])'
I am still able to import every other type of file (spritefonts, textures, etc.) and have tried both FBX importer and Open Asset Importer. Is there any way to fix this issue?