Can't build DesktopGL (core) project in OSX

Project Type: DesktopGL - Dotnetcore
Built by one developer in Windows 10

Opening project in VS 2019 on OSX with dotnetcore installed is fine.

Fails on build due to “TextureImporter” unexpected error: libfreeimage.dylib not found. Error MSB3073.

I don’t see libfreeimage.dylib within the ~/.nuget/packages/monogame.content.builder/3.7.0.4/build/MGCB/build/

Any advice?