can't display alpha-png using spritebatch

I have a png with an alpha channel. It’s a 32-bit RGBA file. I have it sitting next to a jpg in the content file. When I try to load the image it comes back blank on my screen. I have verified that it is loading correctly as I can query it’s dimensions at runtime. If I import the image saved without an alpha channel it displays fine. Do I have to do something to get it to display correctly or are pngs with alpha not supported?

So you have a color png with an alpha channel?

This should work fine, I use this all the time. What platform and version of monogame are you using?

Yeah, I figured it’d be a basic thing. I’m on Ubuntu 14.04 and using MonoDevelop 4.0.12 and MonoGame 2.5.1.