I’m basically porting over my Windows Phone game to Android at the moment however, the game crashes when it tries to load audio. My audio files are all .xnb files and I’ve added them to the Assets\Content folder. They are all set to AndroidAsset and Do Not Copy. When the game crashes the debugger gives the error that it cannot load “Non-Content File”. I’ve tried setting the sound files to both AndroidAsset and Content but I keep getting the same error. I did not create an XNA content project as visual studio keeps getting errors when it tries to create one.
Which version of MonoGame are you using? Which Android version are you targeting? Things have changed a lot regarding audio on MonoGame for Android.
I’m using the latest version, Monogame 3.2 for visual studio. I’m only targeting Android 4.0.3 though since that appears to be the latest version my Android SDK can target.
Can you try adding the sounds as .wav files and see if they work?
Also, try to build the sounds using the new MonoGame Pipeline tool. http://www.monogame.net/documentation/?page=Pipeline