Hi! I just wanted to leave a message saying that I’ve released a Steam demo of the game I’ve been working on the last years.
Castle of the Underdogs is a classic JRPG with tons of humor and FFX-esque battle system. The game is heavily inspired by Suikoden, although the demo does no justice to this claim.
The demo is 20 to 30 minutes long and lets you have a taste of the gameplay, the battle system and my stupid silly jokes.
It’s been made with MonoGame and Bepu Physics.
If you’re interested, you can get the demo via Steamhere
MrValentine: I’m using Bepu Physics v1 (v2 was released when I already had implemented everything in v1) I mostly use it for collision and trigger detection, and some battle effects (like the rubble falling over the enemies head in the earth spell)
It’s actually not a debug build, it’s a release build with the PDBs. I’m concerned about crashes, specially in the first versions. and the PDB give you extra information for stack traces (basically, the exact line where it crashed). It’s a demo but it’s also a test build.
The google tracker is not per se evil. I used it a lot when doing mobile games to check which were the hardest levels for the users, and juggle them around so that the difficulty curve was better and stuff like that, improving user experience and gameplay time.
Anyways, the google tracker is disabled. If you look closer (getGoogleTrackerID function at XNAMain class) the google tracker ID that returns is empty, and no GoogleTracker object is created in the whole app. It’s just a remnant of old projects in my “snippets” library.