I have made a turn-based board game in Monogame with online multiplayer (Lidgren).
It took me 2 years to code it in my spare time and you can see the result here: Steam Greenlight
If you want to help me, please vote for it.
Feel free to contact me if you have any questions about the game and how I made it.
If you have twitter, post something and add #MonoGame so the official MonoGameTeam twitter account may retweet and maybe help you with spreading the word
This looks great, it reminds me of the old board game “DungeonQuest” which I loved when I was younger. I guess the players start in the towers and have to head for the middle room. Once I get home from work tonight I will of course vote this up, we need more games like this and supporting monogame.
Good luck with the game, and hope it makes it to steam as I want to buy it.
Feel free to contact me if you have any questions about the game and how I made it.
I’m currently learning monogame / lidgren and would love to see your networking code and how you do this and handle the data.
kosmonautgames
Thanks for your suggestion. I have made a Tweet about it and many people like it.
Harag
Thank you for your kind words, I too love Dungeon Quest and yes the goal is to reach the middle to loot treasure.
The game is turn based so the game is message based with the TCP protocol.
I use a Server-Client solution where the server is the master with the game logic and the client only send movement.
Every action in the game is a network packet and is stored in a queue executed one at a time.
I’m not sure you want to see the code, it is massive and not easy to learn from.
The best advice is to start small and get a simple send / receive network command working first.