changing to opengl

I was wondering is there an easy way to convert from a windows project to an opengl project without creating a new project and copying everything across?

I think you can do it by changing the compilation symbols and project references.

  1. In Solution Explorer right click the project -> Properties -> Build. Remove compilation symbol WINDOWS and add DESKTOPGL
  2. Delete the directX references and add the openGL ones (can find them by making a new blank openGL project).

I have done it before I just cant remember the exact details.